Challenge 4: There Is an App for Class
SUGGESTED RESEARCH TOPICS:
• things to consider when developing an app
• questions to ask before designing an app
• steps to follow when creating an app
IMAGINE
• Provide access to research materials such as the Internet, experts, artifacts, books, and magazines.
• Describe the test process to students.
IMAGINE
: Window Panes
document to each
student. Instruct students to use this graphic organizer to jot down up to nine ideas about their
design. Encourage students to value all ideas, to capture as many ideas as they can, to go wild, and
to think unconventionally. Students can sketch, draw, or write. They are to record their ideas, build
on them, and combine them.
• To wrap up the individual brainstorming session, instruct students to select and circle the top two
ideas they want to share with their team. They will need to be ready to communicate and justify
their choice using one of the following sentence stems:
The idea I’m most excited about is . . . because . . .
The idea which is most likely to succeed is . . . because . . .
Based on my research and understanding, I think we should . . .
The goal of the app is . . .
To appeal to the user, I think we should . . .
a problem and audience before leaving this phase. Consider requiring students submit this
Note:
Allow students to observe and explore apps at this time to support their brainstorming.
FACILITATION QUESTIONS:
are you trying to solve?
• Do apps that solve this problem already exist? If so, how is your app unique?