S
uggested Time Frame:
Approximately three 45-minute class periods
The amount of time needed for this challenge may vary depending on your students’
Suggested
Days
Challenge Phase
Planned Time
(minutes)
Checkpoint
Day 1
• understand challenge
• research existing apps
•
brainstorm
Day 2
•
sketch and plan independently
• reach team consensus on final design
• build and test prototypes
• informally share with other teams
• revise designs
Day 3
• revisions continue as needed
• blind judging and survey (Students from different
class periods will complete this.)
• presentation (Teams may present via recorded video.)
• Peer Review Reflection
TOTAL
PLAN
IMAGINE
ASK
CREATE/TEST/IMPROVE
LAUNCH
COMMUNICATE